by endou_kenji
Mercenary (x3)- Add +3 strength to your battle value.
- Discard after use.
Tactical Retreat (x3)
- Cancel battle with no losses.
- Return your leader and units to your reserves.
- Discard after use.
Double Agent (x2)
- Play at start of Battle Phase.
- Draw 1 new card from the Traitor deck.
- OR look at 1 random Traitor card held by another player.
- Discard after use.
For the Dune experts out there, how do you think they would impact the game? I really liked the idea of the cards, specially the Mercenary.