by Servius1983
Mind you this is part of a much larger project so bear with that.This Expansion will have revised versions of House Ix, Landsraad, Bene Tleliax as well as the addition of new treachery cards, A secondary gameboard representing the Southern Polar Region, and a new optional mechanic of Kanly.
I present here the new faction the Iduali or Castout. Though mostly from the Children of Dune and Dune Messiah, I believe could be protrayed in the idea of the board game. they would most certainly be around scheming to get their revenge.
THE IDUALI
At Start
10 Army Tokens located at Jacurutu Sietch.
10 Army Tokens In Reserves.
3 Spice
BASIC POWERS:
Desert Creatures
Your Army Tokens may move an additional space per Manoeuvre.
Castout
You may use a special Deployment each and every time you may make a Shipment according to the rules.
You do not use the normal Shipping rule. You may not move onto Dune in any other way than this unless you gain an ability from some other source.
Your Deployment brings up to 2 of your reserves onto any territory Adjacent to a Stronghold Territory or 1 Army Token from your reserve into any single territory which is occupied by Iduali Army Tokens. You do not have to pay to Deploy Army Tokens from your reserve.
Sandriders
If Shai-Hulud affects a territory where you have Army Tokens, they are not devoured and, immediately upon conclusion of the Nexus Round, may move to any one territory on the board (subject to storm and occupancy limit rules).
Water Stealers*
When the Iduali win a battle the Iduali player gets Spice from the Spice bank equal to the total number of Army Tokens sent to the Tanks (both Enemy and Iduali), in addition to the Spice gained if the Enemy Leader is also sent to the Tanks.
Hunted
For each Iduali Army Token in any given territory, you may only take one Spice marker from said territory and add them to their reserves.
If you have at least one Harvester Bonus card, you may collect an additional Spice with each Army Token in any and all sectors (for a total of two Spice markers per Army Token).
Revenge
If no player has won by the end of the last turn and if you occupy more Sietchs (Jacurutu Sietch, Ceilago Sietch, Habbanya Ridge Sietch, Sietch Tabr & Tuek’s Sietch) than the Fremen player as well as occupy Sietch Tabr. You have seen your plans of Revenge to fruition and win a Victory by Subterfuge
ADVANCED RULES:
Masters of the Deep Desert
If caught in a Storm, you may choose to move your Army Tokens to any portion of the currently occupied territory which is not affected by the Storm.
We Have Your Water in Our Cup*
You may play a Karama Treachery Card during the Battle Round immediately after both players have committed forces but before Battle Resolution. The Enemy Leader is removed from the Battle and kept infront of the Iduali Player Shield. Resolve the Battle as if there was a Cheap Hero in the Removed Leader’s place. During the Collection Round, the Iduali player gets 1 Spice from the Spice bank for each Captured Leader in front of their Player Shield. They may instead send the Leader to the tank to collect Spice from the Spice Bank equal to their value. The Player with whom the Captured Leader is from may attempt to Bribe the Iduali Player for their Leader’s return.
* = This power may not be used if Namri is in the Tanks.
Leader Discs:
Namri - 10
Korba - 7
Javid - 5
Sabiha - 4
Iduali Smuggler - 3
Water Seller - 1