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Thread: Dune:: Variants:: Streamlined Dune Rules

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by Dommgiver77

Hello,

I'm spicing up my ruleset of Dune towards more accessability and a more streamlined variant of the game by maintaining the balance.

Therefore I'm trying to take the good rule changes from Rex and implement them into Dune.

So far the dune rules will be expanded as follows:

10 rounds

Double spice blow in spice blow round.

Unwanted Treachery cards are shuffled back into the Treachery card deck after bidding round.

Revive 5 tokens & one leader per turn.

First move and then shipping.
Movement (general movement 2 territories, Fremen 3, Ornithopter 4)
Shipping cost changed to 1 spice/troop into friendly/empty und 2 spice/troop into enemy occupied.

The winner of a battle gains only the spice for killed enemy leader (not for ownkilled leader)


Actually I'm uncertain of the leader revival. In Rex you can revive leaders the next round, after they are den into the tanks, but this gives me the concern that the low point leaders are becoming useless and everyone keeps throwing in simply bis best leaders. But on the the other side seems the already present system in dune when all 5 leaders are in the tanks to slow for the sped up game.

So I want to ask you as experienced dune players what is your oppinion und best solution for my problem?
Do you think the rules changes will lead to the desired goal?

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