by yosefbender
like the idea of the dune duel rules but founfolowwingd the game within the game takes to long to play so I made the rules for faster playDuel rules
1.Each faction can call out one duel that leads to a fight once per game. if opponent dose not take the fight player still can call out a duel until a fight happens.
2.When conditions are meet for a duel each side chooses one leader 10 Spice tokens from the bank are set aside in a winner’s pool for each house equally 20 spice total.
3.Each side draws 5 duel cards from one of the two duel decks.
4.Each fighter can pay 2 spice for a shield protection up to 3 shields which absorb damage using up to 6 spice. place 1 spice (now used as a shield token) for every shield up to 3 on the corner of the fight board. Coiam charity rule applies for player with zero spice, can have one shield.
5.Other factions can now bet spice at a 4 to 1 odds on their winner put betting each factions pool on edges of fight board with the faction token next to it.
6. Other factions can now buy a Duel card for the leader they support 2 spice tokens per card.
7. Each side lays down their action card face down then gets a move action leader with higher point value gets initiative chooses to move first or second then fighter with lower initiative moves accordingly. If initiative number is a tie fighter with less shields gains initiative, if still a tie roll dice.
8. Any move in toward the center of the board, player gains an extra card from their deck.
9. Both cards are then flipped over and any action resolved. If one or both fighters take damage remove shield tokens and lower their initiative score by one. if all shield tokens are removed and fighter take one more damage fighter is dead and put in tanks. Winner gains victory spice. Fight ends in a stalemate is there are no cards to play no one gets rewards. If one flees with honor reward goes to remaining fighter.